Most famous map in our clan.
Story : this game based on warcraft 3 scenario , on azeroth the world of warcraft.
Link :
http://www.epicwar.com/maps/77399/1.45 Changelog:
Bugs/Balance:
-The Pyramid of Zul'farrak can now make troll workers.
-Removed the ability for many buildings to train "Backpack" (It's active by default)
-Fixed the Broken Corrupted Ancient Protectors
-Added more defenses for High Elves' Coast.
-Increased Silvermoon's capital by 1500 Hp and 5 Armor
-Moved Stranglethorn's CP just a bit farther south.
-REMOVED BREATH OF FIRE FROM DOOM GUARDS ZOMFG.
-Buffed Trollhouses' food limit
-Fixed the Evil Illidan Trigger.
-Xavian the Satyr prince may no longer use items(He may still carry two)
-Xavian Walks at a much slower speed.
-Removed the Third Demon portal ( it was stupid), and added in another Dreadlord portal in.
-Moved around Hearthglen buildings to remove that bug with heros being trapped.
-Kael and Anasterian may now summon Elven workers., and Kael doesn't spawn at level one anymore.
-Removed Nightelven Priestesses as they were broken and retarded.
-Adjusted some doodad and building placement to remove certain problems with units being stuck
-Due to a bug with maximum income being broken, there is now no longer an income limit. Enjoy capitalism!
-Added some Barricades to the lands of team 6.
-Reduced Creeps in Outland.
-Human Archers now have a Slowpoison arrows, to help combat the speed increase of bloodlust.
-Teal is now limited to 8 Demolishers.
-Pink is now limited to 10 Demolishers.
-Fel warlocks now have a feedback attack.
-Magic Missiles Hero Stun Duration lowered from 1 second to .1 seconds.
-Magic Missiles Unit Stun Duration lowered from 2.5 seconds to 1 second.
-Golem Builder's Replenish Mana ability now restores 150 mana instead of 75.
-Tauren Pulverize has been nerfed from a 20% proc to a 15% proc, and its damage has been reduced from 50 to 35.
-Charm cooldown drastically reduced.
-Dwarven Warriors now cost 20 gold, down from 23.
-Dark minions(Such as those summoned by black arrow) now benefit fully from undead upgrades.
-Buffed Sylvanas' AGI per level from 1.5 to 2.0
-Dwarven Mortar Team training time increased from 8 seconds to 10 seconds.
-Rocks now block one passageway from yellow to teal, meaning he must either destroy the rocks or go around.
-Removed Critical Strike from Arathor Outriders.
-Added Critical Strike to Arathor Sergeants.
-Updated Animal War Training's tooltip.
-Arathor may no longer make Cannon towers, and must rely upon yellow to do so.
-Thoras trollbane is now stronger, with more mana, a different ability, and a faster movement speed.
-Evil illidan now has truesight.
-Arathor now begins with a shipyard in Westfall.
-Vol'jin is now intelligence-based.
-Kor'gall now starts at level 3.
-Pig farms may now make Ogre workers.
-Fixed the Bug where Teal could only make 5 Blademasters(it's now 6)
Content:
-Stratholme must now be dead in order to kill the Lordaeron Capital.
-Night elves must lose certain buildings before their tree becomes vulnerable.
-Added a Goblin Shipyard, representing Ratchet.
-The Thandol Span is now traversable by water.
-The Hydra of Zul'farrak has been redone and you will find his abilities to be much more powerful.
-Kael may now go to Outlands via a portal in Dalaran that he may summon at his discretion.
-Anasterian has a holy light burst instead of chainheal.
-Malfurion now spawns with the former experience of Cenarius.
-Deeprun Tram revision:The tram now provides 10 gold income to both DG and yellow upon completion. Also, it is now destroyable.